A Few Notes
Sorry, no Wii U. The Wii U is a cool console, a fact we noted when we re-upped our review just yesterday.
We still don't think it's a must-own, but there are more good Wii U
games than ever. That said, the purpose of this article is to compare
the two recently released, similarly spec'd gaming consoles. We don't
hate the Wii U. But it's not really a part of this particular article.
About the "Edges." Each category below will have an
"Edge" given to the console that's out front. Let's not get too worked
up about it. Both consoles have their strong points, and both have their
shortcomings. Both will probably be considerably improved and evened
out over the next six months to a year. This isn't the sort of thing
that can be assigned a score, and there's no need to tally which console
"wins" more edges. The idea here is to give a broad sense of how the
consoles are similar and how they're different, and what their
respective strengths are.
Ready? Let's begin.
PS4: The PlayStation 4 is a nice size, and almost
feels an inch or so smaller than it "should" be. Not a bad thing! It's
equally comfortable sitting flat or standing on end, and I've found that
I don't need a stand to put it on its end. The parallelogram shape is
more pronounced than I was expecting. The tiny power and eject buttons
were a lot for me to get my head around; before I bought my PS4, I joked
with Stephen about his article showing readers how to find the power button.
After I got mine, I'm no longer joking. It took me a couple of days to
remember, "Bottom means eject, top means power." (There's probably a
dirty joke in there somewhere, but I'm not quite finding it.)
Xbox One: The Xbox One is a big-ass chunk of black
plastic. I actually quite enjoy its retro VCR design. There's something
cool about being brashly
uncool, I guess. But the console is
also quite large, and has completely overtaken a shelf in my
entertainment center. I understand that Microsoft wants their console to
be, along with my cable box, the only entertainment unit I need. But
that just isn't the case, so the Xbox One's size winds up feeling a
little bit inconsiderate. I really like the console's disc tray, and
think that of the two consoles, it has by far the most intuitive and
easy to use disc-eject button. (How strange that something so small
could still feel worth noting!) However, I don't like the
touch-sensitive power button, as it's much too easy to accidentally turn
it on while I'm moving the console.
Edge: PS4. The Xbox One is just not as good-looking a
box, though it almost makes up for its homeliness with confidence. If
the Xbox One were about 30% smaller, this'd be more of a toss-up.
The Media Integration
Xbox One: The Xbox One's middle name might as well be "media integration." It would sign checks and wedding registries
Xbox "Media Integration" One.
It's designed to be more than just a gaming console. Sure, it lets you
watch Netflix and Amazon Video and the like, but it can also take in
your cable box's A/V signal and let you switch straight to your TV
without pressing your TV's "input" button. If you watch a lot of TV, the
ability to immediately call up your favorite channels is quite nice,
and the Xbox One's OneGuide tool is a smart idea that keeps all of your
favorite shows—be they downloaded, streaming or on live TV—in one place.
All that's missing is an on-board DVR, which will hopefully come in the
future. The Xbox One also has DLNA media server compatibility, letting
you stream media directly to the console. All of that is wrapped up in
nifty multitasking functionality that makes it possible to flip between a
game, a Netflix movie and a TV show without losing game progress. It's
far from perfect: It's difficult to tell what apps are currently
running, you can't adjust the volume while running two apps at once, and
the Xbox has a worrying tendency to unceremoniously close games without
warning. But hopefully that stuff will be fixed in future software
updates.
PS4: The PS4 handles non-game media about the same
as the PS3 did. You can open up apps like Netflix and the like, but
there's no broader concept underpinning it all. The console also can't
multitask all that well The PS4 is also notably missing DLNA compatibility, though Sony has said they're looking into adding it post-launch.
Edge: Xbox One. Microsoft has clearly gone whole-hog
on the idea that the Xbox One will be more than a gaming platform, and
their dedication shows. They haven't nailed the execution yet—the
multitasking has some significant deficiencies and Kinect isn't quite
reliable enough to replace a controller or remote—but they're pushing
forward, full-steam ahead. Xbox One will likely double down on media
stuff in the years to come, particularly if Microsoft inks deals with
cable providers to turn the Xbox One into a subsidized, double-duty
cable box. The PS4 seems unambitious by comparison, but then, Sony has
their own set of priorities.
The GIFs
Xbox One: When the Xbox One launched, NeoGAF gave us Terry Crews:
PS4: When the PS4 launched, NeoGAF gave us Antonio Banderas:
Edge: Draw. We all win.
The Controller
PS4: The PS4 has an excellent controller. The
ergonomic aspects of the DualShock 4 are designed to accomplish two
things: Pitch your hands slightly forward and keep them in place. The
textured underside of the grip lets my back three fingers grab hold in a
pleasing way. The hooked triggers catch my index fingers and give them
purchase. The cups on the thumbsticks give my thumbs somewhere to rest. I
was genuinely startled by how great the controller felt the first time I
used one.
The speaker and headphone jack are also nice; very cool of Sony to
make it so easy to pipe game audio out through the controller to any set
of headphones. Some have complained about the placement of the Options
button, but I actually don't mind it and have quickly adjusted. The
touchpad, however, doesn't seem to respond quite like I expect a
touchpad to and it's awkwardly placed. I'm reserving judgment until some
game or other makes real, substantive use of it. The light-bar is the
only big WTF from me; it reflects in my TV annoyingly and doubtless
lowers the controller's already-short battery life. I'm surprised there
isn't a built-in option to at least dim the light-bar, since I'd rather
not put electrical tape on my new controller (and that wouldn't help the
battery life anyway). Hopefully that will come at some point in the
near future.
Xbox One: The Xbox One controller stays close to the
design of the Xbox 360 controller, which is good, because the Xbox 360
controller is a darn good controller. I find myself questioning some of
the changes Microsoft has made—I don't immediately love the new
triggers, which feel mushy, or the longer thumbsticks, which make my
thumbs feel like they're on stilts. The shoulder buttons are also
weirder than I'd initially thought, and I'm not really a fan. I've
played more first-person shooters since when I wrote my review, and
haven't yet warmed to the sticks or triggers—my thumb has so much
farther to travel with each movement that it makes my aim feel looser.
The triggers, too, don't provide much by way of resistance, which makes
it tricky for me to tell when my on-screen character is actually going
to fire.
So, still not loving the Xbox controller, though I've seen plenty of
other people saying they prefer the softer triggers. The removal of the
exterior battery pack makes switching the batteries more difficult, but
the controller itself has outstanding battery life—my primary controller
is still on its first two batteries with no end in sight. Controller
trigger-rumble is cool, but hasn't been used in enough games to tell me
whether it'll be the way of the future or just another gimmick. Still,
none of those niggles take away from what is fundamentally a
well-designed controller.
Edge: PS4. The Xbox One controller is a very good
controller. But Sony has gotten so much right with the DualShock 4—the
feel, the shape, the triggers, the headphone output and speaker, even
the as-yet-untested touchpad—that it's easy to forgive what they've
gotten wrong (the light bar and battery life). I recently found myself
looking up ways to hack my PC to let me play my Steam games with the PS4
controller instead of the Xbox 360 controller I normally use. That
kinda says it all.
The Camera
Xbox One: Much has been made of the Xbox One's Kinect 2.0 camera. And much
should
be made of it; it's a substantial living-room presence, an interesting
piece of technology and an integral part of the overall Xbox One
experience. It may not work all the time—or, as it sometimes feels,
most
of the time—but when it does work, the new Kinect can make the task of
cycling through the Xbox One's menus much easier. There's nothing quite
like sitting down with a sandwich and a beer and, while getting myself
situated, talking my Xbox into setting up the movie I want to watch.
That said, there's also nothing quite like fruitlessly saying
"Xbox pause. Xbox pause. Xbox. Xbox pause" over and over in a "bad dog" voice while everyone else in the room looks on in mild mortification.
PS4: The PS4 doesn't come bundled with a camera, but
it can use one: A shiny little number that reminds me of a package of
black-licorice Starburst. I was surprised at the PlayStation Camera's
small form factor, and at how easily it mounted on the top of my TV
screen. It immediately recognized me and told me it would sign me in by
my face. And then... I basically forgot I had it. It forgot about me,
too, and I'll probably have to spend more time training it to recognize
me. With significantly limited more limited voice controls and almost no meaningful game integration, the PlayStation camera currently feels inessential.
Edge: Xbox One. I'm less convinced than ever that
our bright technological future will involve people around the world all
yelling at their TVs in a tone of voice normally reserved for
misbehaving pets, but the Xbox One's camera still feels much more
confidently designed than the PS4's. It's mostly software—Microsoft has
really doubled down on their camera, and the short-term result is that
Kinect feels more relevant to their console. The
long term
result could well be that we're all looking back chuckling about how
Microsoft thought voice control was going to change the world. Or
perhaps we'll be shaking our heads that we ever doubted it could work.
We'll see.
The Games
PS4: The PS4 hasn't gotten very much credit for its launch lineup of exclusive games. Which to a point is fair:
Knack is charming enough but feels retrograde. Evan didn't like the sci-fi shooter
Killzone Shadow Fall
though it's slowly growing on me, despite the fact the writing is
beyond terrible and the enemy AI is at times startlingly thick. (Maybe
they just can't see me that well through those gas masks they wear?)
But the PS4 has a few more weapons than those in its arsenal:
Third-party games and smaller, downloadable exclusives. I'm impressed by
how downloadable games like
Contrast,
Flower,
Trine 2, Super Motherload, Sound Shapes and the show-stealing
Resogun
serve as more than just caulk between the PS4's larger on-disc
games—they're all great experiences in their own right. And third-party
games like
Assassin's Creed IV,
Battlefield 4 and
Call of Duty: Ghosts all look better on PS4 than their Xbox One counterparts, some—
ACIV and
Ghosts
in particular—considerably so. Put that all together and the PS4's lack
of a killer big-budget game is significantly softened. Our review
round-up of all of the PS4's launch games can be found
here.
Xbox One: The Xbox One is in a near-opposite situation from the PS4. The big-budget exclusives are all good:
Dead Rising 3 is a fun, massive game that I'll be playing for months to come.
Ryse: Son of Rome is awfully simple, but is a lot more fun than its detractors give it credit for. And
Forza Motorsport 5
is a gorgeous-looking car-lover's game. But the smaller downloadable
games fail to fill in the holes in the same way as the PS4's
downloadables do.
LocoCycle and
Crimson Dragon are ho-hum at best.
Killer Instinct is fun, but as Evan put it, feels "half-strength even when you buy everything." There aren't any pure, simple pleasures like
Resogun, no lovely rehashes like
Flower, no oddities like
Sound Shapes. And aside from the coming release of
Peggle 2, there won't be many more for a while.
Meanwhile third-party games like
Assassin's Creed IV and
Call of Duty: Ghosts
all look and play fine on Xbox One, but the fact remains that some of
them look slightly jaggier and lower-res than their PS4 counterparts.
(Because, in the case of
AC IV,
BF4 and
Ghosts,
they are in fact running natively at a lower resolution on Microsoft's
box.) Our review round-up of all of the Xbox One's launch games can be
found
here.
Edge: Draw. Xbox One has more high-quality
big-budget games, but the PS4 has the graphically superior version of
almost every multiplatform game and Sony's console has a superior
collection of downloadable games and interesting indies. Between them,
the two consoles have everything a gamer could want: First-person
shooters, racing games, open-world games, old-school character action
games, twin-stick shooters, art games, and so on. The good news is that
whichever console you get, you'll have some worthwhile stuff to play on
it.
The Game Cases
PS4: PS4 game cases are reminiscent of Vita cases,
but a bit larger. They're thin and blue, with rounded corners that feel
good in your hand. Pretty standard stuff.
Xbox One: Xbox One cases are a substantial change
for Microsoft. They're still green (bleh) and very thin—thinner than a
PS4 case. Their box art color is a bit bleached-out looking, and pops
out with less contrast when placed on a shelf spine-by-spine. But in the
craziest change, Microsoft now puts the game disc on the
left
side of the case with the booklet and other documentation to the right.
What madness is this? I don't even know where I am anymore!
Edge: Xbox One. Okay, sure, both cases are fine. But
I like that Microsoft basically said, "Fuck it, it's next-gen, LET'S
PUT THE DISC ON THE LEFT SIDE." Being right-handed, it actually makes it
a touch easier to open the case, hold it in my left hand and remove the
disc with my right... oh who am I kidding, they're basically the same.
The Games of the Future
Xbox One: The Xbox One has a bunch of games coming, starting next year with Bungie's multiplatform
Destiny and the Xbox One/360/PC exclusive
Titanfall. There are also exclusives like SWERY's
D4, Remedy's
Quantum Break, Project Spark, Plants vs. Zombies: Garden Warfare and of course, a new
Halo game, but it's less clear when all of those are coming out. Find a complete list of announced Xbox One games
here.
PS4: The PlayStation 4's big upcoming exclusive is the open-world superhero game
Infamous: Second Son, which will join
Destiny, their racing game
Driveclub and Jonathan Blow's timed-exclusive
The Witness
to fill out the first half of next year. They've got a ton of indie
games with timed exclusivity on their platform, which should give people
plenty to do while they wait for the more substantive games like
The Order: 1886 and
Uncharted 4 to come out. Find a complete list of announced PlayStation 4 games
here.
Edge: Draw. It's difficult to say that either
console has the better upcoming games, since we know so little about
most of the games and when they'll be coming out. It looks like Sony's
going to have a more complete-feeling lineup in the short term, but once
the timed exclusivity on their indie games is up, Xbox One will
probably get a lot of the same games. In 2014, both platforms will also
have lots of great multiplatform games like
Dragon Age III and
Watch Dogs. At this point, the future's a draw. We'll see as we go.
The Ability to Play The Games You've Spent Eight Years Collecting
Xbox One: The Xbox One is not backward compatible.
PS4: The PS4 is not backward compatible.
Edge: For fuck's sake, guys. Make your consoles backward compatible.
The Operating System
PS4: The PS4 operating system keeps things very
simple... too simple, sometimes. I like how easily I can flip through
the games I've been playing, but I hope that in the future, we'll get a
more meaningful way of organizing our libraries and "sticking" more apps
and games to the dashboard. The PlayStation 4 operating system feels
like a basic foundation, and I'm hopeful that Sony will (tastefully!)
build on it in the future.
Xbox One: Microsoft knows a thing or two about
operating systems, and while their opening gambit for the Xbox One
doesn't quite feel finished, it's a pretty good start. It's
nice-looking, mostly well-organized and makes it easy to keep a handle
on your favorite games, apps and folders. I'd love to be able to
manually rearrange my pins like I can on my Wii U or 3DS home screen,
since "move to top" becomes much more complicated when I've got a dozen
apps pinned. And I wish the "settings" menu were a little easier to find
and access. But generally speaking, it's a strong start. And hey, three
cheers to Microsoft for not larding up their homescreen with McDonalds ads. Well, yet.
Edge: Xbox One. Microsoft has embraced their best OS
habits (clean presentation, flexibility, pleasing aesthetics) and
ditched their worst ones (ads everywhere). The PS4's spartan menu
options aren't exactly unwelcome, but they're a tad underdeveloped
compared with the rest of the console. Microsoft seems to have a very
clear idea of where it's going with the Xbox One's OS, and are well on
their way to getting there.
The Social Stuff
PS4: The PS4 comes with built-in Facebook
integration, which the console uses to power its real-name social
network. It's really just a Facebook overlay on the existing PSN, but
it's surprisingly cool in practice. I love seeing my friends' real names
attached to their profiles, and while most of my PSN friends don't yet
have PS4s, I'm looking forward to the day when every one of my gaming
friends is a real name and a photo. Sony's implementation could be
better—wouldn't it be nice to be able to send friend requests and name
requests at the same time?—and the actual social timeline is awfully
overcrowded and difficult to parse. Some filters would be nice, and it'd
be great to have more control over what I see and post. It's a good
start.
Xbox One: Microsoft seems to have pared their social
functions back to hit their launch date—Twitch streaming and the
real-name ID system both didn't make it in in time for launch. Microsoft
promises they're both coming soon. But for the time being, Xbox One's
social functionality is more or less indistinguishable from Xbox 360.
Though the "followers" concept is cool, and new—if I add someone as an
Xbox Live friend but they haven't added me back, I can still "follow"
their account for public updates, similar to following a Facebook
profile.
Edge: PS4. Sony's social stuff needs some
fine-tuning and pruning, but they've gotten more of it into their box at
launch than Microsoft has. The Xbox One has some catching up to do, and
hopefully can launch social apps that are already on the same level as
Sony's no-doubt-by-then more refined ones.
The Sportsbros
Xbox One: The Xbox One Sportsbros are very disappointed in you.
PS4: The PS4 Sportsbros are also very disappointed in you.
The Video Sharing
PS4: Sony has made sharing very easy via the "share"
button on the console, and it's remarkably simple to save a few minutes
of video game playback and post it to Facebook. (They say YouTube is
coming.) Twitch streaming is also very nice, as is the ability to grab
and tweet screenshots and tweet them. But they haven't made it possible
to get access to your raw video files or screenshots, which is a bummer
for those who would prefer to edit their stuff away from the PS4. It's a
double-bummer because for the time being, PS4 has HDCP copy protection
on all gameplay, meaning that it's not possible to use an external
capture box to get game footage. Sony says they're going to remove HDCP
from the console's games. Please do, Sony!
Xbox One: Xbox One's Upload Studio allows users to
edit and post their videos onto Microsoft's own service and, neatly,
simultaneously post the raw video file onto their SkyDrive for editing
elsewhere. The videos are highly compressed and nowhere near the quality
you'd get if you used a dedicated capture box, but because the Xbox One
also doesn't have HDCP copy protection on its game signal, those who
care about quality can just use capture boxes. It'll be nice to see the
Xbox One's sharing grow to support more services direct from the
console, particularly integrated Twitch livestreaming, but allowing
users to access their own raw files is a good fail-safe.
Edge: Draw. Both consoles' sharing features are
in-progress, and both have strengths and weaknesses. Sony's dedicated
share button and Twitch support are terrific, and useful. The lack of
HDCP on the Xbox One's video output is a nice sign of respect for
players. It's good that Sony is planning to remove HDCP from the PS4.
The sooner the better. For now, both consoles make it easier to share
gameplay footage than ever, but neither one has quite nailed it.
The Second Screen
Xbox One: The Xbox One SmartGlass app is
well-designed and helpful; it lets you easily navigate your Xbox's home
screen and menus, and gives useful options like "Don't put the phone to
sleep while the app is active." There are both phone and tablet versions
of Smartglass, and some games, like the Xbox One-exclusive
Dead Rising 3, come with nifty companion apps that automatically start running when you start the game. The whole thing is very slick.
PS4: The PS4 has a couple of second-screen options.
There's the PlayStation app, a relatively bare-bones phone-only app that
can connect to your PS4 and double as a keyboard for inputting codes
and messages. Then there's the Vita handheld, which can do all the
things the phone app can do plus it can act like a Wii U screen and play
PS4 games remotely. It
really only works
with no lag if you're near your PS4 and your router, plus the remapping
of the thumbstick and shoulder buttons is a bit of a nuisance. But it's
still pretty darned cool when it works. Hopefully Sony will improve
Remote Play performance and make the thumbstick/shoulder mapping work
better (maybe give us the option of putting the touch-spaces on the
front screen?), as well as make a tablet version of the PlayStation app.
Edge: Draw. Xbox Smartglass has got the PlayStation
app beat handily, but the PS4's ability to beam games to the Vita is
awfully cool. I'm not yet convinced we need this second-screen
smartphone stuff in games, but I'm ready to be. Convince me, video game
people.
The Music
PS4: The PS4 comes preloaded with placid new-age menu music that, as perfectly described by
The Onion A.V. Club's John Teti,
"sounds like waiting-room music at a Japanese spa." It may be pure
cheese, but it serves a function: It's there for when we first open up
our new console. We turn the console on and navigate the menus, awash in
the soothing future-tones of the menu music. "Welcome to PS4," it tells
us in a voice that sounds like a calming amalgamation of Allison Janney
and Tommy Lee Jones. And we feel welcomed. Then, at some point, we
finally turn it off. Because enough already.
Xbox One: The Xbox One doesn't have any persistent menu jams, but its startup/shutdown songs are
their own sort of music.
Tiny compositions that maybe, just maybe, tell us something more about
the Xbox One. Does the extra note signify the Xbox One's added features?
Only the composer knows for sure.
Edge: Xbox One. For most users, the PS4 music will
eventually have to go. The Xbox One startup sound will be with us for
years to come. It will likely become iconic, a mini-melody that will be
heard by millions of people millions of times. That's pretty cool.
The Ability To Play Mario and/or Zelda
PS4: You cannot play
Mario and/or
Zelda on a PS4.
Xbox One: You cannot play
Mario and/or
Zelda on an Xbox One, though if you don't mind a little lag, you can snap a
Mario or
Zelda game through the Xbox One's HDMI input.
Edge: Wii U.
The Support For Your Existing Accessories
PS4: Sony has done a fine job of supporting existing
hardware, with a couple of glaring omissions. As they've done in the
past, they let you plug the power and video cable from your PS3 into the
new console. The PS4 accepts any USB headset and immediately ties it to
a user profile and makes it usable for chat. The optical output works
with high-end gaming headsets, and it's even possible to do chat and
audio using simple iPhone headphones. All very cool. The two glaring
omissions are: The controller won't accept the PS3 controller cable, and
the lack of backward compatibility, which we've already covered.
Xbox One: Microsoft appears to be focused on getting
users to buy into their own product infrastructure. The Xbox One
requires a proprietary headset to have any chat functionality outside of
the Kinect mic. (Hopefully we'll get adapters soon.) You can't use your
existing power supply; you'll have to put the Xbox One's power brick
next to the Xbox 360 power brick behind your TV. The Xbox One can't
output optical Dolby digital audio at launch, so high-end gaming
headsets won't get full surround sound. Like the PS4, the Xbox One is
also not backward compatible, and you can't swap battery packs with an
Xbox 360 controller. On the plus side, the Xbox One is entirely
compatible with capture boxes that worked on 360, so your Elgato should
make the transition seamlessly.
Edge: PS4. While it's a damned shame that neither
console is backwards compatible (Look at your cousin the Wii U! Learn
from his example!), at least the PS4 works with a fair amount of your
existing equipment.
The Hardware Failures
PS4: At launch, a small number of PS4s have been affected by what's come to be known as the "
Blue Light of Death."
The console shows a pulsing blue line and becomes inoperable. Sony says
it's affected less than 1% of all purchasers. That's still a lot of
consoles.
Xbox One: The Xbox One, meanwhile, has had an issue of its own—the awful, grinding "
Disc Drive of Doom."
We're still not quite sure how widespread the issue is, but the more we
write about it, the more people write in to tell us about it.
Edge: Blue Light of Death, Disc Drive of Doom... in
this case, there is no "edge." Everyone who loses, loses. Both companies
are playing it very close to the vest with the actual number of failed
units, and it'll likely take a good long while to tell whether either
console is having a problem on the scale of the Xbox 360's three red
lights. For now, if you get a new console, just hope it isn't a lemon.
We can only hope both companies are being prompt about swapping out
damaged hardware for new consoles, though hey, at least Microsoft is
giving free games to make up for it.
The Verdict
Both the
Xbox One and the
PS4 received "Not Yet" verdicts in our reviews. Are they must-have systems? Are they essential? Not yet. Wait and see.
But say you're definitely going to get one or the other. "
Kotaku," you say, "I'm buying a PS4 or an Xbox One. I want a new console. It's happening. Which one should I get?"
Again, let's not get too bogged down in tallying the "edge"s from the
comparisons listed above. The categories we chose are all pretty broad
and far from definitive, and some were just for fun. Think of those
comparisons as more of a guide, because our final recommendation is a
bit different depending on who you are.
With that in mind, our recommendation:
If you mostly just like to play games, get a PS4. The
PlayStation 4 is the stronger console for playing games. It is, more or
less, a last-gen console that's been improved in every way you'd
expect. The reworked controller finally brings Sony up to Microsoft's
level in terms of input, which removes a substantial advantage the Xbox
360 had over the PS3. Its slightly superior hardware gives it the
best-looking version of most multiplatform next-gen launch games, and
its library of indies and downloadable games already provides a welcome
way to spend time while waiting for next year's big releases. Sony has
given every indication that their primary focus will be to deliver the
best games possible. If you mostly just like to play games, get a PS4.
If you want a game console that does a lot of cool-but-unproven non-gaming stuff, get an Xbox One. The
Xbox One is something different. It's the most ambitious gaming console
ever released, mostly because it wants to be so much more than just a
gaming console. If you watch a lot of movies and streaming TV, and want
the ability to smoothly control all that with your voice, the Xbox One
is the way to go. If you want the most futuristic living room of all
your friends, go for the Xbox One. Ditto if you want a workout helper,
or something to let you seamlessly flip between your TV, your streaming
services and your video games. Microsoft may not have Sony's laser-focus
on games, but they've still got plenty of fun stuff to play at launch.
And while the Xbox One versions of multiplatform games generally don't
look quite as high-res as the PS4's do, they still look pretty good.
With that said, the Xbox One feels like a bit more of a gamble. With
the PS4, you know what you're getting—you're getting a gaming console.
The Xbox One could well wind up being a really useful new way to unify
your entertainment center… or it could never quite get there. If you
want a game console that does a lot of cool-but-unproven non-gaming
stuff, get an Xbox One.